The “perfect” strategy game | Comments |
November 25, 2013, written by Simon | Design, Game Development |
Working on Aril has taught us a lot about strategy and strategy games. What I’d like to do with this article is show you what I’ve learned and observed regarding strategy and its implementation in games and how to make the “perfect” strategy game. Continue reading
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Site update | Comments |
November 23, 2013, written by Monogon | Monogon |
Hey Guys! We just renewed the site. It is more accessible now and shows more information. We also plan to update the blog more frequently starting this Monday. Take a look around and let us know what you think! Continue reading
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Indigo 2013 and feedback on Aril | Comments |
September 29, 2013, written by Maxim | Aril, Design, Game Industry, Monogon |
We had the lovely privilege of being invited to show our game at this year’s Indigo in Utrecht. Together with 25 other games we got to present Aril in the beautiful city hall of Utrecht to a wide array of wonderful people.
Image courtesy of @conventcrashers Continue reading
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Recent changes and decisions | Comments |
June 27, 2013, written by Ingmar | Aril, Design, Gameplay |
Aril is still very much in development and we make almost daily decisions on how certain things should behave or work. I thought it might be interesting to share some of these decisions and explain why we made them. Continue reading
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What is Mono-going-on? | Comments |
June 16, 2013, written by Simon | Aril, Monogon |
So because it’s been a while since our last blog post I figure I better write one so you guys don’t get the idea we aren’t working. A lot has happened since last time, we’ve had some serious delay though. As we mentioned before our team shrunk to a size of three, sadly this ex-member caused a lot of trouble which really slowed us down and demotivated us but we’ll tell that story some other time. Continue reading
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