|Recent changes and decisions||Comments|
|June 27, 2013, written by Ingmar||Aril, Design, Gameplay|
Aril is still very much in development and we make almost daily decisions on how certain things should behave or work. I thought it might be interesting to share some of these decisions and explain why we made them. Continue reading
|March 28, 2013, written by Ingmar||Aril, Art, Design, Gameplay, Monogon, Technical|
Alright, here are some questions we have recently heard a lot and we decided to put together this list.
Q: What is Aril?
A: Aril is a unique fast-paced multiplayer strategy game designed to be very easy to learn but very hard to master. Because the gameplay is very pure in strategy, being skilled truly makes you better. Continue reading
|The World of Aril||Comments|
|February 14, 2013, written by Ingmar||Aril, Design, Gameplay, Story|
This week we’ll talk a little bit about the setting of Aril. The basic concept is that there are different factions battling over a newly grown universe. Each of these factions has their own color and ruler, called an Overlord. An Overlord is not really important for the gameplay, but basically the Overlord is like a king you fight for.
|Lets Talk Gameplay (2)||Comments|
|January 10, 2013, written by Monogon||Aril, Design, Gameplay|
Some time ago Ingmar told you a bit about the gameplay of Aril, if you´re not really sure anymore what things like Arils or Yeons are then it´s probably a good idea to click here and read his post for more information. Ingmar hasn´t found the time yet to talk more about gameplay, so here I am, saving your day and ready to explain what Ghost Mode is and how it can help you improve your tactics and beat the enemy. Continue reading
|Let’s talk gameplay||Comments|
|October 3, 2012, written by Monogon||Aril, Design, Gameplay|
Aril is a game which is not too hard to understand but has some interesting mechanics that give the game a lot more depth. However, to get to the in-depth gameplay and strategies and the like, we first have to understand the basics.
So basically Aril is a game that has a lot of similarities to RTSes like Starcraft or Age of Empires. However there are also a lot of fundamental differences, which is why calling Aril an RTS might confuse more than it clarifies. One of the major differences with regular RTSes is that in Aril there are no resources. So how does that work?