|Look! A wild trailer has appeared!||Comments|
|May 5, 2013, written by Ingmar||Aril, Art|
So this trailer shows off a couple of new things, and most importantly the new art style. We got a lot of comments and feedback on the art style we had a long time ago, and we took our time to figure out something that would satisfy the most people. In the end we decided to go even more stylised than before, so check this out. Continue reading
|March 28, 2013, written by Ingmar||Aril, Art, Design, Gameplay, Monogon, Technical|
Alright, here are some questions we have recently heard a lot and we decided to put together this list.
Q: What is Aril?
A: Aril is a unique fast-paced multiplayer strategy game designed to be very easy to learn but very hard to master. Because the gameplay is very pure in strategy, being skilled truly makes you better. Continue reading
|Developing Aril’s Art||Comments|
|January 24, 2013, written by Ingmar||Aril, Art, Design|
Guess what? Developing a game takes a long time. Especially so if the game is a multiplayer game made without game-making tools like Unity or Adobe Flash. Nevertheless, we make games and continue to work on it until it is finished, which in Aril’s case is almost eight months now. Fair enough, we can’t work on Aril full-time because we are all still students, but eight months is a long time. However, we are nearing the final months of development and we have an exciting time ahead of us.
There are a lot of decisions you have to make while developing a game, and sometimes (actually quite often) you don’t know what the right choice was until you’ve already built it into the game. If you find out you made the wrong choice, time is lost and you have to make new stuff. One of the things that took a lot of time while making Aril was the art-style. There were a multitude of problems with both conceptualizing the art-style as well as making the graphics themselves, and it’s fair to say that finding an art-style that we personally are happy with took too long a time. Continue reading
|Pick your poison||Comments|
|December 26, 2012, written by Ingmar||Aril, Art, Design, Story|
In the world of Aril it is important to know who you are and to who you belong. It’d be weird to fight a battle on the wrong side, right? So, to give the players the freedom of who they are but are still part of the faction of their choosing, we thought a lot about customization in Aril.